How To Play

Standard Game Play

1. Shuffle and deal the Mantri Cards — face-down — to all players equally.
Note : You can either deal the whole deck, or distribute 7 Mantri cards to each player.

2. Place the 8 Power Cards face-down in a separate pile in the centre. Refer to the 'Power Cards' section for more.

3. Look through your cards. The player who has the Narendra Modi card (Prime Minister - 17th Lok Sabha) starts the game. If nobody has the Narendra Modi card, the player to the left of the dealer starts.

4. Start a round by picking the topmost card in your face-down pile, and reading out your Mantri’s name and 1 category out of the 7 categories listed, i.e., Number of Terms OR Education OR Criminal Cases OR (Serious IPC) OR Assets OR Liabilities OR Vote Share. Refer to the GLOSSARY section to see what these categories mean.

5. The other players also pick the topmost card from their respective face-down piles and read out the value of the same category.

6. The player with the highest value among all cards wins the round.

7. The winning player collects all the cards from that round and places them at the bottom of their pile.

8. The winning player then starts the next round by picking up the topmost card from their face-down pile.
Note : If you are left with 3 cards or less, you can choose from all 3 cards while playing. With 3 cards, you cannot repeat the same card for 2 consecutive rounds.

9. The objective of the game is to have the maximum cards. Refer to the 'Game Variations' section to see how to win.

‘‘CLASH!”

1. During a round, if 2 or more players have matching values, it is considered to be a ‘clash’.

2. In a clash scenario, the player holding the card with the oldest Mantri (determined by their Year of Birth in their bio) wins the round.
Note : In case it’s during the Supreme Court Power Card play, the player holding the card with the youngest Mantri wins the round.

Power Cards

1. Besides the 100 Mantri Cards, the game includes 8 Power Cards. At the beginning of the game, the Power Cards are placed face-down in the centre.

2. If you win a round, you can unlock any 1 Power Card and see what it is.

3. You can use this unlocked Power Card in the immediate round or hold on to it for later in the game.

4. If you decide to use your Power Card, you can do so only before a round starts, and announce the Power to the rest of the players.
Note : When you play a Power Card, you automatically start the round. You are, however, not eligible to pick up another Power Card if you win on your Power play.

5. Once used, place the Power Card back in the centre, face-up.

6. The face-up Power Cards cannot be picked until all of the Power Cards are back in the centre.

7. After all the Power Cards are back in the centre face-up, you can choose any 1 Power Card after winning a round.

8. Steps 2-5 repeat, keeping the used Power Cards face-down this time around.
Note : At any moment during the game, you can hold only 1 Power Card, i.e. you have to play the Power Card you are holding before unlocking another Power Card.

9. 2 Power Cards cannot be played simultaneously.

10. You cannot play a Power Card while another Power Card is in play, except in the case of the Supreme Court Power Card.

11. Power Cards can be exchanged between players, based on mutual terms.

12. If you lose all your cards, but have a Power Card left, you forfeit the Power Card back to the pile for other players to pick up.

Types of Power Cards

Emergency — Indira Gandhi

This card gives you the power to jail 1 other player for 2 rounds.

The jailed player must then lose their
topmost card for 2 consecutive rounds to the winner of those rounds, irrespective of the value on their card.

Note : Not applicable for a 2 player game.

3 Terms — Atal Bihari Vajpayee

This card gives you the power to start 3 consecutive rounds, regardless of whether you win or lose. The winner of the 3rd round then starts the next one.

Note : The player who uses this card cannot pick up another Power Card during any of the 3 rounds.

Knowledge  — A.P.J. Abdul Kalam

This card gives you the power to win a round by guessing information from 1 of the other players’ cards.

During this Power play, you are told the name of the Mantri held by each player in that round. You then pick the player whose Mantri you feel most confident guessing the information of.

If you are able to guess 1 value from the bio (constituency/state, political party, birth year) as well as 1 value from the categories, you win all the cards from the round.

If you guess wrong, each player gets to keep their cards at the bottom of their respective piles, and the player you picked starts the next round.

Note : For categories, your guesses have to be exactly as per the value, except in the cases of assets, liabilities, and vote share
(i.e. rounded off to the nearest decimal).

Reservation — B.R. Ambedkar

This card gives you the power to ask any player to hand over their top 5 cards, without seeing them, for you to distribute among the players as you see fit (including yourself).

Supreme Court — Judiciary

This card gives you the power to change the rules of the game, making the lowest values win.

This Power stays active in the game until someone plays another Power Card. You can only pick another Power Card after completion of the first round of Supreme Court Power play.

Note : In case of a clash, the player with the youngest Mantri wins.

NOTA — Legislative

This card gives you the power to reject the results of the round, confiscate every other

players’ cards, and start the next round. You can only play this card after a round is complete.

Note : This card cannot be played after B.R. Ambedkar Power Card. 

Head of State — Executive

This card gives you the power to view every other players’ cards, without seeing your own.

Each player places their topmost card on their forehead, open to view. The player with this card can then see the information of the other players’ cards and choose the category for that round. 

  • Note : This card cannot be used if you have already seen your own card.

  • RTI — Press

    This card gives you the power to pick 1 other player to show you their card, before choosing the category for the next round.

    If you lose the round, the RTI Power goes to the winner of that round.

    This Power Card remains active for 3 rounds.

    Note : When down to the last 3 cards, RTI Power Card can only be used if you select your card before checking another player’s cards. Not applicable for a 2 player game.

    Game Variations

    Traditional Top Trumps

    The player with all the cards at the end of the game is the winner.

    Speaker of the House

    When you lose all your cards, you become Speaker of the House. As Speaker, you can choose one or more categories to remove from game play, for the remainder of the game. The player with all the cards at the end of the game is the winner.

    Parliamentary Session

    When 3 Power Card rounds are completed (i.e. face-down, face-up, and face-down again), it signifies the end of the year’s 3 Lok Sabha sessions, thereby ending the game. The player with the most cards at the end of 3 Power Card Rounds is the winner.

    Fast-Track Victory

    At any point, if you want to end the game and determine the winner, you can opt for a Fast-Track Victory.

    In Fast-Track mode, each remaining player chooses 3 cards from their respective pile and then nominates one player to start. The player with all the cards at the end of the game is the winner.